The recent release of Ghost of Tsushima on PC has brought about a significant development in the world of GPU technology – the ability to use Nvidia’s DLSS upscaling alongside AMD’s frame generation technology on the same GPU simultaneously. This move has raised eyebrows in the tech community, as traditionally Nvidia and AMD have been seen as competitors rather than collaborators in the GPU space.
Nvidia’s DLSS (Deep Learning Super Sampling) has been at the forefront of AI upscaling technology, providing superior image quality in most scenarios compared to AMD’s FidelityFX Super Resolution. This is due to Nvidia’s utilization of AI Tensor cores and Optical Flow accelerators in their Ada architecture, which are only present in the latest RTX 40-series GPUs. On the other hand, AMD’s frame generation technology is technically simpler and can run on the shaders of most modern GPUs, including Nvidia graphics cards.
Previously, running AMD’s frame generation on an Nvidia GPU meant being restricted to using AMD’s FidelityFX Super Resolution, which limited the options available for upscaling. However, with the 3.1 update, AMD has disconnected frame generation from FSR, allowing for the first time the combination of AMD frame generation with Nvidia DLSS in games like Ghost of Tsushima.
Initial testing of the combined use of frame generation with DLSS in Ghost of Tsushima has shown promising results. Running at high quality and 4K resolution, the frame rates were significantly improved, pushing them into the 60s and low 70s, up from the mid-40s with just DLSS enabled. The image quality did not show any obvious problems during the testing, but further community testing will be needed to ensure its stability.
AMD’s decision to decouple frame generation from upscaling opens up possibilities for other games to implement this unique combination. While Ratchet & Clank: Rift Apart is expected to receive a patch enabling this feature, it remains to be seen which other titles will follow suit. This innovation offers an appealing proposition for GPU owners, allowing them to enjoy the benefits of both DLSS and AMD frame generation simultaneously.
The collaboration between Nvidia’s DLSS upscaling and AMD’s frame generation technology represents a significant step forward in GPU technology. This breakthrough not only expands the capabilities of existing GPUs but also hints at a future where compatibility between competing technologies may become more common. As the tech community eagerly awaits further developments in this space, the potential for enhanced gaming experiences and improved performance seems closer than ever before.
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