The development of Baldur’s Gate 3, a highly anticipated Dungeons & Dragons CRPG, involved some degree of crunch according to the director of the game. While the crunch was acknowledged, it was highlighted that it was not as severe as in previous projects by the developer, Larian Studios. In this analysis, we will delve deeper into the revelations made by the CEO of Larian Studios, Swen Vincke, regarding the crunch during the development of Baldur’s Gate 3.

Vincke admitted that there was crunch involved in the development of Baldur’s Gate 3, but he emphasized that it was less intense compared to previous projects undertaken by Larian Studios. He mentioned that the team was compensated for the overtime work they put in, which was a positive aspect of their crunch situation. Additionally, Vincke noted that the studio made efforts to ensure that the working hours did not extend into late nights or weekends, with the office typically empty by 8pm at the latest.

One interesting aspect highlighted by Vincke was the utilization of Larian Studios’ other branches around the world to distribute the workload effectively. This strategy allowed the development to continue seamlessly across different time zones, ensuring that no office had to bear the burden of excessive crunch. By allowing developers from different locations to work on the game, Larian Studios was able to maintain a more sustainable work schedule for its employees.

Another positive point mentioned was that staff at Larian Studios rarely had to work on weekends in the office. This indicates a conscious effort on the part of the studio to prioritize work-life balance and avoid overtaxing their employees. Vincke’s comments suggest that while some overtime was necessary, it was not to the extent that would be considered detrimental to the well-being of the team.

While Swen Vincke’s acknowledgment of crunch during the development of Baldur’s Gate 3 raises concerns, it is evident that Larian Studios made efforts to minimize its impact on their employees. The utilization of global studios, compensation for overtime, and avoidance of late nights and weekend work are positive steps towards creating a healthier work environment. However, it is essential for game developers to continue striving for more sustainable practices and reduce the need for crunch altogether in future projects.

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