Recent reports have shed light on the turmoil within ZA/UM, the studio behind the critically acclaimed game, Disco Elysium. The cancellation of the X7 expansion has led to a series of unfortunate events, including layoffs and a so-called “humiliation campaign” against writer Argo Tuulik.

Cancellation of Projects

The cancellation of the X7 expansion and the full sequel to Disco Elysium have left many fans disappointed. It is disheartening to see such promising projects come to an abrupt end, especially after the success of the original game. Additionally, the pause and subsequent cancellation of an unrelated sci-fi RPG further adds to the studio’s troubles.

The layoffs that followed the project cancellations have had a significant impact on the studio’s staff. According to reports, nearly a quarter of the employees were let go, with the X7 lead writer, Argo Tuulik, being among those affected. The alleged mistreatment of Tuulik, including a “humiliation campaign,” paints a disturbing picture of the internal workings at ZA/UM.

Internal Strife and Resentment

The reports of internal conflicts, insults, and allegations of fraud within the studio highlight a toxic work environment. The departure of key creative talent, including writer and narrative designer Justin Keenan, has further fueled speculation about the state of affairs at ZA/UM. The resentment towards Tuulik for his perceived success and support from fans raises questions about management’s handling of the situation.

Former employee Dora Klindžić’s account of feeling abandoned after leaving her career as an academic physicist to work on the sequel to Disco Elysium is particularly troubling. The lack of transparency surrounding the shelving of projects and the firing of key personnel reflects poorly on the studio’s leadership. Klindžić’s description of the treatment of Tuulik raises concerns about workplace culture and employee well-being at ZA/UM.

The recent controversies at ZA/UM have cast a shadow over the studio’s reputation. The abrupt cancellations, layoffs, and reports of mistreatment paint a grim picture of the once-promising game development company. It remains to be seen how ZA/UM will address these issues and rebuild trust with both its employees and the gaming community. The industry as a whole can learn valuable lessons from this unfortunate series of events at ZA/UM.

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