Creating a successful RPG involves a multitude of complexities that go beyond just the main storyline and quests. One of the key aspects that developers need to consider is the concept of “edge cases” – situations where players may take actions that push the game to its limits. This can pose a significant challenge for developers, as they need to ensure that the game remains completable while also allowing for player creativity and choice.
In a presentation for Sofia Game Jam, Larian gameplay scripter Mihail Kostov discussed the work that goes into designing an RPG as freeform as Baldur’s Gate 3. He highlighted the “edge cases” that Larian had to account for, even if only a small percentage of players might encounter them. These edge cases include scenarios such as NPCs being attacked, items being destroyed or moved, and quests being completed in any order. These challenges can lead to potential exploits and loopholes that players can exploit.
Despite the many ways in which players can break Baldur’s Gate 3, Hostov emphasized the importance of supporting player creativity. He provided an example of players figuring out a way to obtain a legendary sword in Act 1 by exploiting a spell, even though it could potentially spoil events in Act 3. Rather than blocking this exploit, Larian chose to embrace it and adjust the game accordingly. This approach not only allows players to engage with the game in unique ways but also adds depth to the overall experience.
One of the key goals for developers when dealing with edge cases is to maintain consistency within the narrative and ensure that the game is always completable. This involves addressing potential issues such as missing NPCs, dropped items in inaccessible areas, and failed dialogues. Hostov explained that in cases where edge cases are missed, developers need to find creative solutions that may not always be perfect but are tonally consistent with the overall game.
Through the process of dealing with edge cases in Baldur’s Gate 3, Larian has gained valuable insights into player behavior and game design. By allowing players to explore different paths and find creative solutions to challenges, the developers have created a more immersive and engaging experience. This approach not only enhances replay value but also encourages players to think outside the box and discover new ways to interact with the game world.
The concept of edge cases in RPG design presents unique challenges and opportunities for developers. By embracing player creativity and finding innovative solutions to potential exploits, developers can create a more dynamic and immersive gaming experience. Baldur’s Gate 3 serves as a prime example of how addressing edge cases can lead to a more engaging and fulfilling gameplay experience for both developers and players.
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