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The Thing adaptation created by Computer Artworks in 2002 was met with critical acclaim for its innovative multiplayer gameplay, diverse levels, and challenging gameplay. The survival-horror shooter drew inspiration from John Carpenter’s The Thing, serving as a semi-official sequel to the original film. The game even garnered the endorsement of John Carpenter himself, adding to
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The development of Suicide Squad: Kill The Justice League was marred by corporate interference and misguided decisions right from the start. According to staff members who chose to remain anonymous, the studio was pressured into creating a multiplayer game despite Rocksteady’s reputation for delivering top-notch singleplayer experiences. This shift in focus was a red flag
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