PlayStation

In Helldivers 2, Chargers come in various forms, each presenting its own unique challenges. Charger Behemoths, for example, boast extra armor around their heads, making them tougher to kill than regular Chargers. On the other hand, Spore Chargers obscure visibility with spore-spewing boils, creating additional obstacles for players. Recognizing these distinctions is crucial in determining
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Larian Studios has come a long way from its humble beginnings, where the team struggled with limited resources and tight deadlines. In a recent interview with PC Gamer, Larian CEO Swen Vincke reflected on the studio’s growth over the years. He mentioned that during the Divinity: Original Sin era, the team was small, with only
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Grand Theft Auto 4 represented a significant shift in tone for the series, moving away from the more lighthearted and comedic approach of its predecessors to a more serious and somber narrative. This departure from the established formula was met with mixed reactions, with some embracing the change while others, like former technical director Obbe
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Many game developers find themselves at the mercy of shareholders and publishers, forced to adhere to strict budgets and guidelines that can stifle creativity. However, Larian Studios, the independent developer behind Baldur’s Gate 3, has taken a different approach. Despite having investors such as Tencent, Larian operates independently, allowing them the freedom to create games
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Activision recently made an exciting move by sharing an open-source data set compiled from Call of Duty: Warzone’s Caldera map. This data set, which is now available on GitHub, includes a wealth of information about the map, including its geometry, in-game character pathing, and player behavior. While Caldera may no longer be available in Warzone,
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