PlayStation

The Like a Dragon series, often recognized for its rich storytelling and intricate gameplay, owes much of its success to a well-coordinated team of programmers. Yutaka Ito, the technical director, shared valuable insights into the mechanics of how the development team operates during an interview with Automaton. His commentary sheds light on the internal structure
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As the PlayStation brand commemorates its 30th anniversary, it’s fascinating to reflect on the nascent years of the original console that would revolutionize the gaming landscape. The journey began in the mid-1990s, a time marked by uncertainty and audacity, where the foundational team behind PlayStation navigated uncharted territory in the gaming industry. An insightful interview
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In a gaming landscape saturated with high-definition graphics and complex narratives, Sabotage Studio’s *Sea of Stars* emerges as a homage to the classic 2D JRPGs that defined a generation. Following the success of their action-adventure title *The Messenger*, this indie team channels a love for the retro era while integrating contemporary gameplay mechanics. The game
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In an age where video game soundtracks often oscillate between electronic beats and minimalist compositions, Will Roget’s journey to create the orchestral score for *Helldivers 2* is both poignant and inspiring. Before the game’s release, Roget found himself questioning his place within the realm of orchestral music for games. The composer candidly shared on social
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In an era where competitive gaming thrives, the integrity of the online environment becomes crucial to preserving fairness and enjoyment for all players. Riot Games, the mastermind behind iconic titles like Valorant and League of Legends, has taken significant strides to strengthen its terms of service by addressing prevalent issues such as stream sniping, boosting,
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The ongoing dialogue within the gaming community regarding genre classification has recently highlighted a provocative suggestion made by Rod Fergusson, the leader of the Diablo franchise. In a tweet that sparked considerable debate, Fergusson proposed that action role-playing games (ARPGs) resembling Diablo could be classified as “Diablo-likes,” akin to how certain games are labeled as
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