The process of designing the Spiritborn class for Diablo 4 was described as “freeing” by the class designer, Bjorn Mikkelson. Mikkelson revealed that over 60 skills were prototyped for the Spiritborn, showcasing a wide range of possibilities for the class. While not every skill made it into the final game, Mikkelson expressed excitement at the prospect of revisiting some of the team’s favorite ideas in the future.

One of the key aspects of the Spiritborn class is its utilization of the power of the centipede, which allowed the designers to explore unique and unconventional abilities. Mikkelson highlighted the importance of pushing the boundaries and trying out new ideas, even if they didn’t make the final cut. The Spiritborn class represents an opportunity for the team to experiment with concepts that deviate from the traditional gameplay mechanics of Diablo 4.

One significant change introduced by the Spiritborn class is its approach to blocking. Mikkelson pointed out that while Diablo 4 doesn’t typically focus on fear as an ability, the Spiritborn class presented an opportunity to expand on this concept. By reimagining the role of blocking in combat, the designers were able to create a more dynamic and engaging experience for players. The introduction of martial arts-style blocking with hands instead of shields adds a fresh perspective to the game’s combat mechanics.

The Spiritborn class is set to debut in the upcoming Diablo 4 DLC, Vessel of Hatred, scheduled for release on October 9. This expansion will introduce players to a new way of approaching combat through the unique abilities and skills of the Spiritborn class. With a focus on creativity and innovation, the designers behind Diablo 4 have embraced the opportunity to push boundaries and explore new possibilities in class design. The introduction of the Spiritborn class represents a bold step towards redefining traditional gameplay elements and delivering a fresh and exciting experience for Diablo fans.

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