Fans of Darkest Dungeon 2 have been eagerly anticipating the addition of mod support to the game since its release. Unlike the original game, which had a vibrant modding community, the sequel has been lacking in this aspect. However, after years of waiting, developers Red Hook Studios have finally announced plans to introduce modding capabilities to Darkest Dungeon 2.
One of the main reasons why mod support has taken so long to implement in Darkest Dungeon 2 is the switch to a new game engine. According to Red Hook Studios, this change has made enabling modding capabilities a much more complicated process than it was for the first game. As a result, the development team has had to work diligently to create a mod framework that will allow players to customize and enhance their gameplay experience.
Red Hook Studios has revealed that they will be rolling out modding capabilities over a series of updates. The first of these updates is expected to arrive before the end of June, and will allow modders to edit the game’s .csv files and share them as downloadable mods via the new Steam Workshop integration. This will give players the ability to create custom items, gear, and even new hero palettes to enhance their gameplay experience.
While the initial modding capabilities may be limited, Red Hook Studios has expressed their desire to eventually allow players to create custom characters in the game. They intend to work closely with the game’s community to develop the necessary tools to make this a reality. However, they caution that this process will take time, and players should expect more information on future mod updates in the coming months.
The addition of mod support to Darkest Dungeon 2 is a welcome development for fans of the game. While the process has been slow and challenging, the dedication of the development team at Red Hook Studios ensures that players will soon have the ability to customize and enhance their gameplay experience. Stay tuned for more updates on the exciting world of modding in Darkest Dungeon 2.
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